← API
Class
BusGroup
A logical handle that addresses several buses at once. Doesn't change the audio graph — applies operations (level, fade, mute, solo) to every member in parallel. Useful when several buses form a sub-mix that should always be controlled together: combat = weapons + enemies + environment; voice = dialogue + effort sounds; etc. Construct via `engine.busGroup(name, members)` ; look up via `engine.busGroup(name)` . Snapshots and parameters can target a group instead of repeating bus names.
Members
- constructor
- members
- name
- level
- muted
- fadeTo
- solo
- unsolo