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Class

BusGroup

A logical handle that addresses several buses at once. Doesn't change the audio graph — applies operations (level, fade, mute, solo) to every member in parallel. Useful when several buses form a sub-mix that should always be controlled together: combat = weapons + enemies + environment; voice = dialogue + effort sounds; etc. Construct via `engine.busGroup(name, members)` ; look up via `engine.busGroup(name)` . Snapshots and parameters can target a group instead of repeating bus names.

Members

  • constructor
  • members
  • name
  • level
  • muted
  • fadeTo
  • solo
  • unsolo