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Symbol

Sprite

One buffer, many named regions, one fetch. Use for cascades, UI variants, low-latency one-shots — anything where the cost of N separate decodes outweighs the cost of N region offsets into a single buffer. Built on top of an underlying Sound (the buffer); regions are cooperative — overlapping regions just produce overlapping voices.

Members

  • constructor
  • name
  • has
  • list
  • play
  • region